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Celular Automata
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Devlog
V 1.4.5
September 07, 2024
by
Lepsima
Minor improvement The logic pieces: "Comparator", "Equalizer", "and Gate", "xor Gate" previously updated in an unpredictable order, now the user can select the order of update (the lower the number, t...
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V 1.4.4
September 06, 2024
by
Lepsima
Changed the background to a more stylized and contrasting tone Added menu for selecting size of the map, and future puzzles Fixed a bug related to holomorph direction being misaligned...
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V 1.4.3
July 16, 2024
by
Lepsima
Minor bugfix Some pieces (dotted and striped) set the "is used" flag to true on pieces that weren't relevant to the calculations Now the "is used" flag sets true only if the piece was used to activate...
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V 1.4.2
July 14, 2024
by
Lepsima
Fixed infection related bug Pieces now retain their "Type" information when infected...
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V 1.4.1
July 10, 2024
by
Lepsima
Minor bugfixes...
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V 1.4
July 09, 2024
by
Lepsima
Added schematics Your schematics can be found on this folder \/ "YOUR_USER"\AppData\LocalLow\Lepsima\Celular Automata\QuickSave\Schematics You can add, remove, copy any of the files on the folder Modi...
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V 1.3
July 08, 2024
by
Lepsima
Fixed: Infection Update order Hex sensor output And more...
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V 1.2
July 08, 2024
by
Lepsima
Fixed: String placers Logic gates Sensors Piece update order Infection (more or less)...
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V 1.1
July 08, 2024
by
Lepsima
Expanded the build zone, 50x50 => 1000x1000 Added camera movement using WASD to go to any place in the build zone...
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V 1.0
July 08, 2024
by
Lepsima
First release Planned pieces: Flip sensor Data link Striped Zet Todo mechanics: Camera movement Larger build zone Go back 1 step (the current one bugs A LOT) Optimization...
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